For Copenhagen Games 2019 we have two different Team Fortress 2 tournaments, in the two major game modes: 6v6 and 9v9 (“Highlander”).
The two tournaments are held without overlap over Thursday and Friday, with finals held on Saturday. All match days start at 10:00 CEST.
All team leaders must attend the team meeting on Wednesday the 17th of April at 21:00 CEST for orientation.
Both tournaments are managed through Toornament.
Both tournaments consists of a round robin group stage, followed by a double elimination playoffs stage and culminating in a final.
The 6v6 tournament group stage is split between open and invitational groups. Teams from both groups are then mixed together in the playoff stage.
The number of teams per group is:
The number of groups depends on the number of the teams, with caps at:
The final details of the tournament are subject to change depending on the number of signed up teams.
The TF2 tournament has a total prize pool of €12,000, with the assistance and sponsorship of L33T-Gaming-TF2. Alongside the prize pool money will be additional hardware prizes.
Total Prize Pool: €10,000
1st: €5,000 + Hardware
2nd: €2,500 + Hardware
3rd: €1,250 + Hardware
Total Prize Pool: €2,000
1st: €1,250 + Hardware
2nd: €750 + Hardware
A separate B tournament for 6v6 with various hardware items will also be available. More information about this tournament will be announced at a later date.
1.1 All times posted are in CEST.
1.2 All communication is to be done via the Copenhagen Games 2019 TF2 Discord. Link: http://discord.gg/WfeWSTd.
2.1 All team leaders are to be on the Copenhagen Games 2019 TF2 Discord.
2.2 All players have to record POV demos.
2.3 Offensive nicknames and avatars are not allowed.
2.4 Offensive content in-game is not allowed.
2.5 All players have to provide their SteamID64.
2.6 Players must use their actual ETF2L nickname. It has to be easily readable for anyone spectating or casting the game. No fake-nicks or similar are allowed.
2.7 Players are not allowed to livestream or in any other way broadcast their matches from the event.
3.1 Teams are allowed to have 8 players for the 6v6 competition and 11 players for the 9v9 tournament on their roster.
3.2 Teams are allowed to play with all players on their roster during a tournament.
3.3 Teams are not allowed to add players to the roster during the tournament.
3.4 If opponents agree teams are allowed to use a maximum of 2 mercs that are not on the Toornament roster during the group stage.
3.5 If opponents agree teams are allowed to use a maximum of 1 mercs that are not on the Toornament roster during the playoffs stage. The players in question cannot be on another roster still in the tournament.
4.1 All matches are to be played with the latest version of the ETF2L config.
4.2 All matches are to be played with the latest version of the ETF2L whitelist.
4.3 Class limits are 2 for each of scout and soldier; 1 for all other classes (6v6).
4.3.1 Class limits are 1 of each of the 9 classes for the Highlander competition.
4.4 In case teams are not assigned a LAN server by the tournament admins, teams decide together which server they want to play on. If there is no agreement to be found, the tournament admins will decide.
4.5 The winning team is responsible for sending tournament admins status and scoreboard screenshot and the match result via Discord.
4.6 A delay of 5 minutes is allowed. If a team does not have all players on the server after 5 minutes their opponents can claim a default win. A status screenshot needs to be sent to the tournament admins to claim a default win with the team claiming the default win having all 6 or 9 players on the server. If no team claims default win and the match has not started after 5 minutes the game will be reported as a draw with the score 0-0.
4.7 If results are not reported when the round is set to end the match will automatically result in a draw with the score 0-0.
4.8 Teams are allowed to switch a maximum of 1 player during the course of the game at a maximum of 1 time.
4.9 Teams are not allowed to play with less than 4 (6v6) or 7 (Highlander) players.
4.10 No spectators are allowed on the server.
4.11 A team can request 1 pause per map. The pause may go on for a maximum of 5 minutes.
5.1 No cheating of any kind is allowed.
5.2 Use of bugs is not allowed.
5.3 Scripts that allow a player to perform an action in-game that he would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.
6.1 All communication with tournament admins is to be had on the Copenhagen Games 2019 TF2 Discord.
6.2 Admins are allowed to make changes to the rules and/or make final decisions on situations during the tournament not included in the written rules.
6.3 Any rulebreaks will be punished by the admins. Penalties include but are not limited to verbal warnings as well as defaulting rounds, maps or matches in favour of one team up to and including disqualification of a player or entire team.
6v6 - total of € 10.000 distributed between the top four teams as:
Highlander - total of € 2.000 split between the top two teams as: