Team Fortress 2

 

We are pleased to announce that Team Fortress 2 will return to Copenhagen Games 2020

Schedule 

Tuesday the 7th

  • 23:59: Tournament sign-up closes 

 

Wednesday the 8th

  • 14:00 Event opens, player check in opens, rentals open
  • 19:00: Player check in closes. If arriving later, please contact admins on discord
  • 21:00: Admin/Team leader meeting

 

Thursday the 9th

  • 10:00: Tournament starts
  • 23:00: Tournament finishes for the day

 

Friday the 10th

  • 10:00: Tournament continues
  • Unknown: B-tournament starts
  • 23:00: Tournament finishes for the day

 

Saturday the 11th

  • 11:00: Lower Bracket Final
  • 19:00: Player meeting time for finals
  • 19:30: Finals pre-game
  • 20:00: Finals

Tournament Format

  • Maximum of 8 invite teams.
  • Unlimited number of teams at the open tournament.
  • Playoffs consist of the invite teams and the winners of the group stage at the open tournament.
  • There will be a B tournament for teams that did not qualify for playoffs.

 

Prizes

This years prize pool breakdown:

1st

5.000 EUR
6x L33T-Gaming Megingjörd - Full-Mechnical Gaming Keyboard

2nd

2.500 EUR
6x L33T-Gaming Gjallarhorn - Gaming Headset w/ Mic

3rd

1.250 EUR
6x L33T-Gaming Tyrfing - Gaming Mouse, 10.000 DPI

4th

1.250 EUR

Tournament Rules

1. General

1.1 All times posted are in CEST.

1.2 All communication is to be done via the Copenhagen Games TF2 Discord. Link: http://discord.gg/WfeWSTd.

 

2. Players

2.1 All team leaders are to be on the Copenhagen Games TF2 Discord.

2.2 All players have to record POV demos.

2.3 Offensive nicknames and avatars are not allowed.

2.4 Offensive content in-game is not allowed.

2.5 All players have to provide their SteamID64.

2.6 In official matches, players must use their actual ETF2L/RGL nickname. It has to be easily readable for anyone spectating or casting the game. No fake-nicks or similar are allowed.

2.7 Players are not allowed to livestream or in any other way broadcast their matches from the event!

 

3. Teams

3.1 Teams are allowed to have 8 players for the 6v6 competition and 11 players for the 9v9 tournament on their roster.

3.2 Teams are allowed to play with all players on their roster during a tournament.

3.3 Teams are not allowed to add players to the roster during the tournament.

3.4 If opponents agree, teams are allowed to use a maximum of 2 mercs that are not on the tournament roster during the group stage.

3.5 If opponents agree, teams are allowed to use a maximum of 1 mercs that are not on the tournament roster during the playoffs stage. The players in question cannot still be on another roster in the tournament.

 

4. Match Rules

4.1 All matches are to be played with the latest version of the ETF2L config.

4.2 All matches are to be played with the latest version of the ETF2L whitelist.

4.3 Class limits are 2 for each of scout and soldier; 1 for all other classes (6v6).

4.3.1 Class limits are 1 of each of the 9 classes for the Highlander competition.

4.4 In case teams are not assigned a LAN server by the tournament admins, teams decide together which server they want to play on. If there is no agreement to be found, the tournament admins will decide.

4.5 The winning team is responsible for sending tournament admins screenshots of statuses, scoreboards and match results via Discord.

4.6 A delay of 5 minutes is allowed. If a team does not have all players on the server after 5 minutes, their opponents can claim a default win. A status screenshot needs to be sent to the tournament admins to claim a default win with the team claiming the default win having all 6 or 9 players on the server. If no team claims default win and the match has not started after 5 minutes, the game will be reported as a draw with the score 0-0.

4.7 If results are not reported when the round is set to end the match will automatically result in a draw with the score 0-0.

4.8 Teams are allowed to switch a maximum of 1 player during the course of the game at a maximum of 1 time.

4.9 Teams are not allowed to play with less than 4 (6v6) or 7 (Highlander) players.

4.10 No spectators are allowed on the server with the only exception being the tournament admins.

4.11 A team can request 1 pause per map. The pause may go on for a maximum of 5 minutes.

 

5. Round robin system open groups(s)

5.1 Teams are awarded 2 points for a win.

5.2 Teams are awarded 0 points for a loss.

5.3 Teams are awarded 1 point each for a draw.

5.4 If a team forfeits a match for any reason the team receives -1 point.

5.5 Golden cap is not used in round robin for open groups.

5.6 Matches are played as BO1 (Best of 1).

5.7 Pick/ban system works as follows:
- Teams decide which team is Team A and Team B respectively. (If consensus can not be reached the team leaders will heavy fist fight (1v1!))

  • Team A ban
  • Team B ban
  • Team A ban
  • Team B ban
  • Team A ban
  • Team B ban
  • The map left is to be played.

 

6. Round robin system invite group(s)

6.1 Teams are awarded 2 points for a win.

6.2 Teams are awarded 0 points for a loss.

6.3 Teams are awarded 1 point each for a draw.

6.4 If a team forfeits a match for any reason the team receives -1 point.

6.5 Golden cap is used for invite groups. Golden cap has a 15 minutes timelimit. If no team has captured the last point from the enemy team by 15 minutes the team holding mid wins the golden cap round.

6.6 Matches are played as BO2 (Best of 2).

6.7 Pick/ban system works as follows:
- Teams decide which team is Team A and Team B respectively. (If consensus can not be reached the team leaders will heavy fist fight (1v1!))

  • Team A ban
  • Team B ban
  • Team A pick
  • Team B pick
  • All other maps are disregarded.

6.8 From the invite groups all teams make it into the playoffs stage of the tournament.

 

7. Double elimination bracket(s)

7.1 Matches are BO3 (Best of 3). Exception are the grand finals which are BO5 (Best of 5).

7.2 Pick/Ban system for BO3 works as follows:
The higher seeded team can decide if they want to start or if the other team should.

  • Team A eliminates a map
  • Team B eliminates a map
  • Team B picks a map
  • Team A picks a map
  • The higher seeded team chooses the decider map from the remaining three maps.

7.3 Pick/Ban system for BO5 works as follows:
The higher seeded team can decide if they want to start or if the other team should.

  • Higher seed bans
  • Higher seed bans
  • Team A picks
  • Team B picks
  • Team A picks
  • Team B picks picks
  • Remaining map is decider.

7.4 Golden cap is used for all matches in playoffs. Golden cap has a 15 minutes timelimit. If no team has captured the last point from the enemy team by 15 minutes the team holding mid wins the golden cap round.

 

8. Cheats

9.1 No cheating of any kind is allowed.

9.2 The use of bugs is not allowed.

9.3 Scripts that allow a player to perform an action in-game that he would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox, are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.

 

9. Admins

10.1 All communication with tournament admins will be on the Copenhagen Games 2019 TF2 Discord.

10.2 Admins are allowed to make changes to the rules and/or make final decisions on situations during the tournament that are not included in the written rules.

10.3 Any rule breaks will be punished by the admins. Penalties include, but are not limited to verbal warnings as well as defaulting rounds, maps or matches in favor of one team up to disqualification of a player or a team respectively. 

 

B Tournament (6v6) Rules

The Copenhagen Games TF2 main tournament rules apply in the B tournament as well, unless otherwise is stated in the following:

 

1. Eligibility

1.1. Only teams/players that have been knocked out of the group stages of the Copenhagen Games 2019 TF2 tournament are eligible to participate.

 

2. Signups

2.1. Team leaders must sign up their teams until Thursday, 18th April 21.00 CEST. To sign up please send a direct message via Discord to DCS with your team name and your roster.

2.2. If teams wish to drop out of the competition at any point, they are expected to contact an admin ASAP. In order to successfully drop out of the competition, you must provide the admin team with a beer.

 

3. Teams

3.1. Teams are allowed to have one merc by default and a maximum of two mercs with their opponent’s approval. A merc is considered to be eligible as a default merc if the player has not placed higher in the group stages of Copenhagen Games 2019 than the team he/she is supposed to merc for.

3.2. Players must use their real nicknames or a readable variation of it during the tournament matches.

 

4. Schedule

All matches will be played on Friday, 10th April 2020. The schedule highly depends on the number of signups.

Participating teams will be informed via Discord until Friday noon. However, the provisional schedule looks as follows:

 

4.1. Provisional Schedule

Group Stage (groups of 4 teams, BO1 map format):

  • Round 1: 14.00 CEST
  • Round 2: 14.45 CEST
  • Round 3: 15.30 CEST

 

Knockout Stage (single elimination bracket, BO3 maps format):

  • Quarterfinals (if necessary): 17.00 CEST
  • Semifinals: 19.00 CEST
  • Finals: 21.00 CEST

If the quarterfinals are not necessary due to a lack of teams, the schedule will move up by one round.

 

5. Delays

A team may be 5 minutes late to a match. After 5 minutes the team that is readied up and has 6 players on the server is eligible for a default win. The results of a game must be reported via Discord ASAP after the game ended with one status screenshot and a scoreboard screenshot of each map.

Teams may start ahead of schedule if they both agree and are ready to play.